![]() ![]() The Entit圜ommandBuffer can be replayed repeatedly.Updated performance package dependency to 1.3.2 which fixes an obsoletion warning.Fixed a crash that could occur when destroying an entity with an empty LinkedEntityGroup.GameObjects with ConvertAndInject won't get detached from a non-converted parent (fixes regression).Remove unnecessary & incorrect warning in DeclareReferencedPrefab when the referenced game object is a scene object.Structural changes now go through a bursted codepath and are significantly faster.We now detect it in the EntityManager API and throw an argument exception Using an EntityQuery created in one world on another world was resulting in memory corruption.Assert when using EntityQuery from another world. ![]() Reduced stack depth of System.Update / OnUpdate method (So it looks better in debugger).Create WorldRenderBounds for prefabs and disabled entities with renderers during conversion, this make instantiation of those entities significantly faster.Entity inspector now shows entity names and allows to rename the selected entity.They were accidentally public previously. ChangeVersionUtility.IncrementGlobalSystemVersion & ChangeVersionUtility.InitialGlobalSystemVersion is now internal.RequireForUpdate(EntityQuery) and RequireSingletonForUpdate on a system with will now throw an exception instead of being ignored. The compiler now prevents incorrect usage by enforcing any type attributed with to never be copied by value. This could easily result in programming mistakes. BlobArray, BlobString & BlobPtr are not allowed to be copied by value since they carry offset pointers that aree relative to the location of the memory.void Entit圜ommandBuffer.RemoveComponent(EntityQuery entityQuery).void Entit圜ommandBuffer.AddComponent(EntityQuery entityQuery).Two new methods added to the public API:.It’s at least better than what we did before) The Bug In the last post I talked about the weird Unity serialization bug that ruined all of Tuesday night, and which we were only able to avoid by sticking with an old revision of the material. Weird “invalid serialized file header” Bug Fixed (Sort of. And thank you for taking the time to help us improve the quality of Unity. For some reason your suggested change could not be submitted. ![]()
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